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Splitting STL using MeshMixer

Splitting STL using MeshMixer

Splitting STL using MeshMixer
Relevant for:
Last updated 3 years ago
Splitting STL using MeshMixer
 Difficulty
Moderate
 Steps
17
 Available languages
ENCSPLESDEITFR
Launch MeshMixer
Launch MeshMixer
Launch MeshMixer
Software used in this tutorial is Autodesk Meshmixer, you can download it at: meshmixer.com/download.html
If you are using Fusion 360, you can download MeshMixer from there.  In DESIGN workspace, visit the TOOLS tab, go to MAKE, 3D Print, select MeshMixer as a Print Utility and click Download.
Install MeshMixer on your PC or Mac.
Import your STL file in MeshMixer.
Select 1st eye
Select 1st eye
Select 1st eye
Select 1st eye
Go to Select.
Adjust Brush Size.
Use mouse left-click to select mesh triangles.
Finish selecting first Pug's eye.
To unselect mesh triangles: on Windows hold CTRL and mouse left-click, on MacOS hold CMD and mouse left-click.
Tip: Check the box Symmetry and set the symmetry plane to select both sides on symmetrical models.
Select 2nd eye
Select 2nd eye
Select 2nd eye
Use the same method as in Step 2 to select second eye.
Keep both eyes selected.
Smoothing the selection boundary
Smoothing the selection boundary
Smoothing the selection boundary
Smoothing the selection boundary
In Modify option choose Smooth Boundary.
Set smoothing options and click on Accept.
Eyes boundary are now smoothed.
Decrease Border Rings number to prevent boundary overlapping.
Creating Facegroup
Creating Facegroup
Creating Facegroup
While having eyes area selected go to Modify and choose Create FaceGroup.
Selecting the muzzle surface
Selecting the muzzle surface
Selecting the muzzle surface
Selecting the muzzle surface
Continue with selecting the muzzle surface.
Click on Select and adjust the brush Size.
Select the muzzle surface.
Selecting the dalmatin dots
Selecting the dalmatin dots
Selecting the dalmatin dots
Selecting the dalmatin dots
Continue with selecting dalmatin dots surfaces.
Click on Select, set the brush Size and pick the relevant surfaces.
Offsetting the eye geometry
Offsetting the eye geometry
Offsetting the eye geometry
Offsetting the eye geometry
Double-click on eye geometry.
Click on the boundary - when the boundary goes red the Offset Distance option is enabled. Set the proper offset distance.
Click on Accept.
Offsetting the muzzle geometry
Offsetting the muzzle geometry
Offsetting the muzzle geometry
Offsetting the muzzle geometry
Go to Edit and choose Generate Complex.
Double-click on muzzle geometry.
Click on the boundary - when the boundary goes red the Offset Distance option is enabled. Set the proper offset distance.
Click on Accept.
Offsetting the dalmatin dots geometry
Offsetting the dalmatin dots geometry
Offsetting the dalmatin dots geometry
Offsetting the dalmatin dots geometry
Go to Edit and choose Generate Complex.
Double-click on dots geometry.
Click on the boundary - when the boundary goes red the Offset Distance option is enabled. Set the proper offset distance.
Click on Accept.
Spliting complex geometry
Spliting complex geometry
Spliting complex geometry
Spliting complex geometry
Stay in Edit submenu and choose Split Complex.
This will generate from each FaceGroup separated geometry. New objects will appear in Object Browser. Click on Export.
Save the file. The .amf files works just great.
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